NEW THIS TERM
3D Graphics and Game Engines
X445 (2 semester units in EECS)
This course introduces the 3D graphics engineering used to create video games, animated films, and other business applications such as on wireless devices, Computer-Aided Design, and data visualization. Students learn the 3D graphics pipeline, from reading an artist's 3D file to producing an image on the screen. The course covers the algorithms and structure of 3D Graphics and Game Engines including: rotation and position of objects in 3D space; camera controls including perspective and field-of-view; lighting and shading calculations; and animations and interactivity.
Click below for sections, start dates, locations, instructors,
and to enroll.
Sat. May 3, San Francisco
MITCHELL WILLIAMS, M.B.A., has been teaching 3-D media and graphics engineering for UCLA, UC Irvine, and UC Berkeley Extension since 1999. Currently he develops 3-D graphics engines and wireless graphics software for 3D-Online. Previously, Williams was manager of software for Vivendi Universal Games and program manager and software engineer for Xerox digital imaging.Revised class schedule in red.
- 5 meetings
- May 3-31: Sat., 9 am-4 pm
- San Francisco: Room 814, UC Berkeley Extension Downtown Center, 425 Market St., 8th Floor (enter on Fremont St.)
- $595 (EDP 323428)
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Textbook(s) for this course:
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