UC Berkeley Extension UC Berkeley Extension
UC Berkeley Extension

Grades

Transcripts

Locations/Maps

Textbooks

Contact Us

Request a Catalog

catalog image Courses begin every month. A new edition of our catalog is published three times a year in early April, July and December.

NEW THIS TERM

3D Graphics and Game Engines

X445 (2 semester units in EECS)

This course introduces the 3D graphics engineering used to create video games, animated films, and other business applications such as on wireless devices, Computer-Aided Design, and data visualization. Students learn the 3D graphics pipeline, from reading an artist's 3D file to producing an image on the screen. The course covers the algorithms and structure of 3D Graphics and Game Engines including: rotation and position of objects in 3D space; camera controls including perspective and field-of-view; lighting and shading calculations; and animations and interactivity.

Click below for sections, start dates, locations, instructors,
and to enroll.


Sat. May 3, San Francisco

UC Berkeley Extension Catalog Program Info Contact Us